include_directories(
	${GLEXT_INCLUDE_DIR}
	${OPENGL_INCLUDE_PATH}
	${piglit_SOURCE_DIR}/tests/util
)

link_libraries (
	piglitutil_${piglit_target_api}
	${OPENGL_gl_LIBRARY}
	${OPENGL_glu_LIBRARY}
)

piglit_add_executable (arb_compute_shader-api_errors api_errors.c)
piglit_add_executable (arb_compute_shader-minmax minmax.c)

# vim: ft=cmake:
