
Blender is a 3D graphics application, released under the GNU™ General Public License. Blender provides a broad spectrum of modeling, texturing, lighting, animation, and video post-processing functionality in one package. Install Blender from the Muon package manager, which can be started by going to → → .
Blender is a powerful application that can be used to perform advanced and complex tasks, such as video editing, 3D modeling and animation. This guide is an introduction to the Blender interface, and also covers basic functions like exporting and importing an image.
Open Blender by going to → → →
Blender's splash screen will appear, followed by a window similar to the one below:
The center of the screen is the main view for creating and viewing 3D models. The bottom portion of the screen is the Panel, which has controls to modify mesh models.
There is a square in the center of the main view by default. With the cursor in the main window, the view can be rotated by pressing the
mouse button and dragging the mouse. As the mouse is dragged, the object can be viewed from different angles. Three arrows represent X, Y, and Z axes.
Views can also be changed by pressing the keys in the number keypad. Pressing the 1 key in the number keypad changes the view. Pressing the 7 key returns to the default view.
Objects are selected by clicking the A key on the keyboard.
. All objects can be selected or deselected by pressing theDelete the default cube in the main window by pressing the X key on the keyboard and then pressing the Enter key.
Next, add a new mesh/object in the scene by pressing the Spacebar and selecting → → Choose the default settings in the dialog and -click the button.
To move the new object, first select it (by G key on the keyboard. Now drag the mouse in any direction to move the object in that direction. To move the object in a specific direction, press the G key followed by the axis of that direction. For example:
-clicking it), and then press theTo move an object in the Z axis, press the G key and then the Z key.
To rotate the object, press the R key and rotate using the mouse. The object can be rotated around a specific axis by pressing the X key, the Y key, or the Z key after pressing the R key.
When all objects have been added, the scene can be rendered by going to → or by pressing the F12 key.
Save the finished image by selecting → or pressing Ctrl+W. Enter the
filename
, choose a path, and -click the button.
Blender resources: